Exploring Game Worlds Fall 2010
A blog for the Fall 2010 Exploring Game Worlds class. Email rfullen@gmail.com for posting rights.
Friday, December 17, 2010
Humble Indie Bundle 2!
There's only 4 days left to get in on the 2nd Humble Indie Bundle. 5 games, and you can pay whatever you want, and the money goes to charity. The games are Machinarium, Osmos, Braid, Cortex Command, and Revenge of the Titans.
http://www.humblebundle.com/
You can also buy it as a gift for anybody else. They have absolutely no DRM so you can download them as many times as you want and install them as many times as you want on as many computers as you want, and they work on PC, Mac, and Linux.
Spread the word! Just make sure to pay more than 50 cents or so, so you pay more than their payment processing fee and they don't lose money. The average payment is about $7, and the highest payment so far is $2,000 from Notch, the guy who makes Minecraft.
http://www.humblebundle.com/
You can also buy it as a gift for anybody else. They have absolutely no DRM so you can download them as many times as you want and install them as many times as you want on as many computers as you want, and they work on PC, Mac, and Linux.
Spread the word! Just make sure to pay more than 50 cents or so, so you pay more than their payment processing fee and they don't lose money. The average payment is about $7, and the highest payment so far is $2,000 from Notch, the guy who makes Minecraft.
Friday, December 10, 2010
Machinarium, One Chance, and Every Day the Same Dream
Just throwing this link out here:
http://machinarium.net/demo/
Amanita Design lets you play the first 3 screens of Machinarium for free in your browser. It's good stuff. Great point-and-click puzzle adventure.
And here's One Chance by Awkward Silence Games. You can only play it ONCE. Ever. You have one chance to save the world. Game only takes a few minutes, and you have some interesting choices to make. Do you spend the last week of Earth with your wife and daughter? Or do you spend all the time in your lab trying to develop a cure?
http://www.newgrounds.com/portal/view/555181
One Chance is a totally shameless ripoff of Every Day the Same Dream by MolleIndustria, at least in terms of design, music, controls, and the whole map really, but... it's still pretty cool.
http://machinarium.net/demo/
Amanita Design lets you play the first 3 screens of Machinarium for free in your browser. It's good stuff. Great point-and-click puzzle adventure.
And here's One Chance by Awkward Silence Games. You can only play it ONCE. Ever. You have one chance to save the world. Game only takes a few minutes, and you have some interesting choices to make. Do you spend the last week of Earth with your wife and daughter? Or do you spend all the time in your lab trying to develop a cure?
http://www.newgrounds.com/portal/view/555181
One Chance is a totally shameless ripoff of Every Day the Same Dream by MolleIndustria, at least in terms of design, music, controls, and the whole map really, but... it's still pretty cool.
Sunday, November 28, 2010
The Classroom
I thought about this game recently and remembered how fun it was. I rules are simple and the game was so successful the developer made two more sequels. This is the first game.
-Maja
-Maja
Friday, November 5, 2010
Sound Design
http://www.youtube.com/watch?v=TPWdnDdhdQM
The game Left 4 Dead 2 has excellent sound design. Multiple sounds can be heard at the same time like a horde rushing in, guns firing and fire burning. The sound contributes a lot to the game play as certain enemies can be heard, altering the player of what is stalking them. It also helps intensifies the action as certain events happen like a tank appearing or when you have to defend yourself. In the video it shows how all these sounds work well together.
The game Left 4 Dead 2 has excellent sound design. Multiple sounds can be heard at the same time like a horde rushing in, guns firing and fire burning. The sound contributes a lot to the game play as certain enemies can be heard, altering the player of what is stalking them. It also helps intensifies the action as certain events happen like a tank appearing or when you have to defend yourself. In the video it shows how all these sounds work well together.
Music Assignment - Vernon
Square Enix makes use its music to create a sense of unity among all its individual Final Fantasy series games. Here is a sample.
Software for Making Chiptunes
Here's a thread at OCRemix where they discuss several programs that emulate the sound chips for the NES, SNES, Master System, and Genesis:
http://ocremix.org/forums/showthread.php?t=13715
Here's a guide that will teach you how to convert a .MIDI song into a chiptune with Garage Band and a chiptunes plugin:
http://gigaom.com/apple/how-to-create-a-chiptune-in-garageband/
If anybody wants some free chiptunes, the 8 Bit Collective is a nice free database. Anybody can freely upload or download any of the chiptunes here, as long as they give credit to the composer:
http://8bc.org/
http://ocremix.org/forums/showthread.php?t=13715
Here's a guide that will teach you how to convert a .MIDI song into a chiptune with Garage Band and a chiptunes plugin:
http://gigaom.com/apple/how-to-create-a-chiptune-in-garageband/
If anybody wants some free chiptunes, the 8 Bit Collective is a nice free database. Anybody can freely upload or download any of the chiptunes here, as long as they give credit to the composer:
http://8bc.org/
Sound/Alan Wake - Lily Hardy
Alan Wake Gameplay Play at 3:50
I chose a clip from Alan wake.The game is about a man who begins to experience his own frightening novel. I think the makers did a great job using subtle sounds and music to convey the feel of a horror/thriller novel.
Maja's Pick for Sound
Bioshock 2 Intro Gameplay
The creators of Bioshock 2 implemented sound to create a cinematic experience. One signature sound, the Big Sister's scream, is used to anticipate the player for a rather difficult fight.
The creators of Bioshock 2 implemented sound to create a cinematic experience. One signature sound, the Big Sister's scream, is used to anticipate the player for a rather difficult fight.
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