A blog for the Fall 2010 Exploring Game Worlds class. Email rfullen@gmail.com for posting rights.
Thursday, September 23, 2010
Sunday, September 19, 2010
There's a groupon today for wall art from Larger Than Life Prints - $35 for $84 worth of art - including these:
You can also create your own. Pretty cool.
You can also create your own. Pretty cool.
Saturday, September 18, 2010
Design Process for Half-Life
I came across this Gamasutra article while looking for ideas about how to flesh out the first draft of our design doc. It outlines Valve's process and decision-making logic in creating Half-Life, and has a few quotable gems, like this one, which I think speaks a bit to the iterative tuning excersize we did in class on Friday:
And this one, about play-testing:
Letting players see other characters make mistakes that they’ll need to avoid is an effective way to explain your puzzles and add tension and entertainment value.
And this one, about play-testing:
To do this, we added basic instrumentation to the game, automatically recording the player’s position, health, weapons, time, and any major activities such as saving the game, dying, being hurt, solving a puzzle, fighting a monster, and so on. We then took the results from a number of sessions and graphed them together to find any areas where there were problems. These included areas where the player spent too long without any encounters (boring), too long with too much health (too easy), too long with too little health (too hard), all of which gave us a good idea as to where they were likely to die and which positions would be best for adding goodies.
Fee content on the GDC vault
There's a lot of video, audio and slides from past Game Developers Conferences which you can access for free here, including this video from our textbook author talking about MMOGs (in a top hat) as well as the slides from the in-class video about The Sims character design. The latter hold up better-than-expected despite the absence of a narrator.
Friday, September 17, 2010
Friday, September 10, 2010
Thursday, September 9, 2010
Museum of Soviet Era Arcade Machines
Strange arcade machines from the 1980s Soviet era Russia
Monday, September 6, 2010
Textbook online via the library
Fundamentals of Game Design is available as an online-only ebook at the SFPL.
Saturday, September 4, 2010
Playing it safe: The A.V. Club’s fall/holiday 2010 games preview
This article has a ton of cool trailers for upcoming releases. Like this one, for the gameplay of Ghost Trick on the DS:
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